Read a longer list of recent changes in the 3DCoat 4. Read an overview of the new features in 3DCoat 4.9 on Pilgway’s website ![]() The update is free to registered users of 3DCoat 4.x. At the time of posting, the Linux version hadn’t been updated, the latest stable release being 4.8.2.Ī commercial node-locked licence has an MSRP of $379 and a floating licence an MSRP of $568, excluding tax. You can find download links in this forum thread.ģDCoat 4.9 is available for Windows 7+ and Mac OS X 10.7+. They enable uses to create a range of forms – including quite complex organic shapes, as shown in the video above – by sweeping and lathing along guide curves.Ī new system of sculpt layers hasn’t made it into the stable build, although they are available as a Windows-only beta. The main build features what is described as “a really rich set of curve modifiers”, accessible via enabling beta tools from the Preferences settings. Two further sets of modelling features are available in beta, one within the main build of 3DCoat 4.9, the other as a separate download. Still in beta: new curve modifiers and sculpt layers You can find a full list of changes via the links below. Other miscellaneous features include the option to zip scenes automatically on export. The software also now supports 16-bit PNGs for alpha maps. On changing resolution, the locked texture is used instead of resampling the current layer state. Importing or calculating a new normal, occlusion or cavity map locks the paint layer and saves the texture to disk. The Paint toolset gets support for resolution-independent texture locking, intended to help users to “paint materials low quality … then get high quality at the end”. The retopology toolset gets the option to identify sharp edges on meshes. The new method is now used by default, but users can restore the default to the other methods supported in the software, including Angle-Based Flattening (ABF) and Least Squares Conformal Mapping (LSCM). 3DModeling 3DAnimationIn this video I will show you how to load existing diffuse, normal and ao maps into 3D Coat, to allow you to alter them and save them. New ‘To Stripe’ UV unwrapping automatically straightens UV islandsĬhanges to the UV toolset include a new To Stripe method for UV unwrapping (shown above), which detects thin strips of quads and automatically straightens the corresponding UV islands. Holes in geometry are now automatically closed before voxelisation, and the closure operation is described as being “much more stable and powerful”. It’s currently supported for geometric primitives, volumes, and by the Cut Off tool, which cuts a form defined by a guide curve or spline into a mesh.Ĭut Off itself has been “completely redone” to improve the accuracy of the cut, and now includes a new Depth Limit setting, as shown in the video above. The first major update to the software since 2017’s 3DCoat 4.8, the 4.9 update adds a range of new tools.ģDCoat’s Sculpt room now includes a ‘soft Boolean’ system, which enables the edge of a Boolean intersection to be filleted or chamfered during the operation. New ‘soft Boolean’ system chamfers intersection edges There is also a separate Windows-only beta build with experimental support for sculpt layers. Make sure your model is facing Y up and centered in world space. To create an alpha from a sculpt room object do this: File menu in the sculpt room. ![]() ![]() It will not create an alpha out of a sculpt room object. Pilgway has released 3DCoat 4.9, the next update to its voxel sculpting, retopology and painting software, adding soft Boolean operations, and a new resolution-independent texture painting workflow. The method you are using is for a external model to be used as an alpha creation. i put the number of the udim on the mesh name on TSC so i dont have to put them manually.Posted by Jim Thacker Pilgway releases 3DCoat 4.9 just use TSC for every udim folder you have. Then put the different udims in different folders so TSC doesnt mix different udimsĪnd Finally. this makes so the the textures exported have a transparent background (Idk why this is needed but in my tests the exported texture wouldnt be transparent unless i added opacity somewhere in the material) bottom Layer only has op activated at 0 visibility and the top one only has op activated at 100 visibility. *see image.Īlso changed the name convention so the udim is not at the end.Īlso i added an oppacity channel to all the materials and created a folder (at the bottom of the stack) with 2 layers inside. I recreated a version of the "Document Channel+Normal+AO(With Alpha)", not really sure how its composed, but i reacred the pbr metallic roughness preset and added AO but all the channels are made with RGB+A channels (im sure this is wrong is so many levels IF ANYONE HAS A BETTER HAY TO DO THIS PLEASE SHARE). ![]() i have been making a few tests and i think i hacked it. Aparently everyone is strugling with a version of this.
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